Speed Freak lives!

Art Lavigne (sq-caller@oz.kis.net) put everyone on the right track, noting that pressing 1-2-3-4 and 8-9-0 simultaneously got the car moving, and that releasing 1 and 0 or just 1 steered it (albeit awkwardly). This was a major find, as I'd have gone nuts trying key combinations without it.

I worked from there and found what I thought was a correct setup, using 2-3-4-8-9 mapped to one key as acceleration, 0 as a directional toggle (left/right) and 1 as a wheel brake. Tinkering with all of this produced a setup where you could use three keys to go left, right or straight with little difficulty.

From there, Bill Bradley (wbradley@sedona.intel.com) worked out which keys actually did what (0 = directional toggle, 1, 2, and 3 controlling steering in varying combinations, 4 as a gearshift aid, 8 as the gas) and got three levels of steering into the .ini. Bill, Zonn and I compared notes, and I got another gear functional; Bill then proceeded to blow me away with a near-perfect .ini that supports all four gears, proper speed control via gearshifting and the three-level steering.

It's still touchy to steer at higher speeds, but it WORKS, by cracky.

Download Bill's improved Speed Freak .ini here.


Bill's quest for Cinematronics immortality continued with the following notes:

-----

One of the biggest problems with Armor Attack is that you can't see
the buildings.  Well, guess what?  *grin*

Put the following into the [Inputs] section of your .ini file:

Overlay = 00400000,FFFFFFFF,00000000,FFBFFFFF ; Bit-22

and map that to a useful key in the [KeyMapping] section.  Holding down
the mapped key will pause the game and display the play area.  Or you 
can cover your screen with saran wrap and trace the buildings onto it.
That's very useful but your wife will look at you funny, trust me.

...
[Warrior]
I've found an "Overlay" switch similar to the one in Armor Attack. (bit 16)
Beyond that, I'm having problems getting the "Sword" buttons to work;
I can get the players to raise their swords and spin around, but that's all.
Any/all help would be appreciated, of course.
-----

Very interesting...


After hearing from Zonn, the two "missing" vector games have been accounted for:

Star Hawk will have joystick support at some point in the future. In the meantime, Valerio Verrando has come up with an .ini file that works under CinEmu 1.0 with keyboard support; go to my Star Hawk page for more details.

Cosmic Chasm is the other Cinematronics vector game out there, but it's based on a 68K cpu (unlike the other titles), and would essentially be a whole new emulator to write.


CYBERYOGI =CO= Windler has provided information about a "lost" Vectorbeam pinball machine, called Scramble (not to be confused with the Stern side-scrolling shooter of the same name. Hopefully, one of these will turn up eventually...

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